Wednesday, February 21, 2007

Research in Second Life

Research in Second Life
 
Our group is interested in doing research in Second Life, with a focus on
how gender issues affect communication.  Second Life is most definitely a
form of CMC, but unlike AIM or e-mail, there is a visual element
integrated right into the medium.  One of the things we would like to find
out is whether the appearance of another party’s “avatar,” or virtual
representation, affects how we communicate with them.  Alternatively, how
does the appearance of our own avatar affect how we communicate with
others?
 
To collect data, we intend to pre-construct Second Life avatars for use by
experimental subjects.  These subjects will use these avatars (either by
choosing them or being assigned them) and sign onto Second Life, where
they will be asked to hold a conversation with another experimental
subject who has also either been assigned or allowed to choose one of our
pre-built avatars.  In order to quantify our research, we will first
record and store chat transcripts from the Second Life conversations of
all of our research participants.  In addition to this, we will have
participants complete a post-experiment survey asking them to give their
impressions of various aspects of the experiment.
 
For the details of the experiment design, we see two options:
 
Intersubject comparison: We would randomly assign participants to either
control or experimental group. The control group would have an avatar of
their gender, the experimental group would be the opposite gender. We
could see if people interact different if they are taking on the identity
of the opposite gender by comparing the results of the two groups.
 
Intrasubject comparison: Each subject would briefly interact being one
gender, then stop, be assigned an avatar of the other gender and interact
as that gender. Thus, we would have data for both same as self and
opposite to self for each subject. This would test within each subject if
each person acts differently (language wise), as compared to the
Intersubject design where we are looking for differences between subjects.
 
Both designs are valid and depending on the statistician you talk to one's
better than the other.  We are still deciding which to choose.
 
 
We have already taken a look at some of the relevant aspects of Second
Life, including options for customizing avatars and what gestures
(nodding, shaking one’s head, etc.) are available to be used within the
world.

Anshu Agarwal

Grace Pusavat

Nicholas Fajt

Rodney Eng

3 comments:

Leo said...

This project sounds very interesting. There are a lot of things you guys could measure. For example, the intrasubject option could look at impression management, sentence structure, grammar, etc. in same gender versus when subjects take on the opposite gender. Maybe they would take more care and better represent themselves when they are in the same gender--because they felt more 'attached?'

Also, I wonder how much they will take on the role of the opposite gender (as I am sure your group does). Will they more rapport based as a female? Will they be more direct as a male? Sounds fun.

Kene Erike said...

This is something that could improve how people create online personas.

Danny Duran said...

On the same lines as Leo, how do you plan on handling/explaining the degree to which a person decides to take on the role of the opposite gender?